Sunday, 13 May 2018

Punching and kicking gameplay

For my punching and kicking game mechanics, I used the input mapping to designate buttons (or keys) to punching and kicking.

These buttons fire off the animations for punching and kicking, but also I use a sub blueprint actor to handle damaging the enemies.



Here is the blueprint for the hitbox that generates the damage.



Here is a shot of the player character damaging the placeholder enemies I implemented health on earlier.