Friday, 25 May 2018

Enemy Animations

Before I can implement any AI or attacks for the enemies, I will need to have animations to work from.

As time is getting very short, I am not going to create my own, but do what indie developers usually do in this situation and turn to Mixamo.

https://www.mixamo.com/

I collected some walk, idle, punch, kick and flinch animations to work with and packaged them with the Mixamo 'Bot' character, so I could easily use them as placeholder robot enemies and change their colours.



I then did the usual setting up of blendspaces and animation graphs/state machine on this new model ready for the implementation step.