Monday, 14 May 2018

Procedural Level Generation

As time is running short and I need a working prototype, I have decided to forgo the traditional level building for a procedural approach.

I have created a procedural level section which takes from array lists of modular level parts and creates unique level pieces.



Although the asset pack it too realistic for my game style, it gives the effect that I desire, which could be improved at a later date by creating my own assets in the correct art style.