Monday, 30 April 2018

Chroma character rigging

To rig this character I will be using Epic's own rigging plugin for Maya called ARTv1.

https://www.unrealengine.com/marketplace/maya-tools

It could be risky learning a new set of tools on a tight time constraint, but I feel it will be worth it.

Epic games have provided a video series to help get to grips with it, which is what I will be using on this project.

https://www.youtube.com/playlist?list=PLZlv_N0_O1gb2ZoKzTApbv3LvhaXJ9elg

First you set the parameters for the skeleton, then set up the proxy bones to fit your model.



Then you generate the skeleton and rig and paint weights onto the character to assign the bone influences.



Then you can generate the Bind/T-pose for the model.



And then it's ready for animating, with handles and IK/FK joints already set up.